- SKYRIM ASSIGN HOTKEY .EXE
- SKYRIM ASSIGN HOTKEY MOD
- SKYRIM ASSIGN HOTKEY MANUAL
- SKYRIM ASSIGN HOTKEY CODE
SKYRIM ASSIGN HOTKEY MANUAL
It also has media controller keys and manual volume knob, which I find handy, as well as two USB ports for mouse, joystick etc.īest thing about it though, and the reason I got it, is that the keys are lit up with a cool blue colour, so that you can play in total darkness and still see the keys clearly. Playing Civilization IV it displays the last 4 messages you've received, for example. Besides those keys it has an LCD display, also programmable.
SKYRIM ASSIGN HOTKEY MOD
Sounds about like the way your mod works, if I understood it somewhat correctly.Īnyway great keyboard. They keys function so that you can assign lots of keystrokes to each key (macro), so that hitting that one key substitues several key presses in games etc. It's getting quite popular, and several other game developers have even written scripts for it. That sounds very clever, Rob, although probably a bit too complicated for me.Īnyway I hope someone will make a mod that works with the type of keyboard I have. So, all in all probably not really in a fit state to be put up for general download. it works for spells, but items get assigned but then vanish sequentially around the display over the space of about a second when you first access the hotkey display after reloading.
SKYRIM ASSIGN HOTKEY CODE
Unfortunately, I don't seem to be able to get the C code to work in reverse, copying the current bank into the hotkeys.
SKYRIM ASSIGN HOTKEY .EXE
exe file that massages your saved game to copy the hotkeys into the script data for the current bank, switch back to Oblivion and re-load your game. The way you assign a bank is really inconvenient, too: assign hotkeys 2 through 8 to what you want, save the game, switch out of Oblivion and run a. if you get it wrong, that hotkey item's script throws an error which makes the game decide to disable the item until you quit out to the front menu and reload). You can't mix spells and items in the same bank (and need to set each bank to one type or the other. The game says "You can't equip that item" whenever you hit a hotkey for an annoying number of seconds before you get to see what you've just equipped/unequipped.
Since you've mapped your hotkeys to "Hotkey Diamond", "Hotkey Emerald", "Hotkey Gold", "Hotkey Pearl" etc, you can't see what each key will actually do by viewing the hotkey display. However, as I said, it's not very friendly or polished. If you trigger any of seven of the 8 items, it just equips/unequips/sets the appropriate item or spell depending on your current bank, but if you hit the key you've mapped to the "Hotkey Diamond" (1, in my case), you go into "bank switch mode", and the next number from 1 to 8 you choose determines what your new bank is. It works by you assigning the 8 hotkeys to 8 custom items I created. the hotkey expander mod I've written is really not very friendly. Rest of the bank is unassignedĦth bank is looting: 5 different levels of unlock spell and telekinesis.Īnd before you ask. water walking amulet and water breathing ring are in there, plus some others)ĥth bank is healing spells: three levels of heal self, then greater convalecense. My first bank of hotkeys are offensive spells (ranged fire, frost, lightning, area fire and frost, touch fire and frost)Ģnd bank is equipment: 4 different weapons, repair hammer and my CE detect life gauntlets (one slot unassigned)ģrd bank is "exploring" spells: 3 different feather spells, invisibility, soultrap, call steed and summon steed (latter two are from a mod).Ĥth bank is amulets and rings (can't remember exactly what.
Does it count when I've written myself a mod to give myself 56 hotkeys? 8 banks of 7 keys.